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Final fight streetwise security code hotel
Final fight streetwise security code hotel












final fight streetwise security code hotel

Needless to say, this makes fighting a hassle. It's mostly indoors where the camera runs into problems, often erratically shifting so only the shoulders and above is visible on your character. However, it's not really feasible to have to simultaneously adjust the camera. That's fine for wandering around Metro City when you're slamming every other button on the controller to try and kill guys. At any point you can swing it around behind your character and zoom in or out. Still, in many cases the game's frequent battles are made unnecessarily difficult by a camera that can't seem to stay still. Quite a few new moves can be bought from trainers as well, but as long as you keep upgrading your attack power, you'll never really need anything beyond the basic punches and kicks. The triangle button is much easier to access for Kyle's dodge moves.

#Final fight streetwise security code hotel ps2

Oh, and PS2 owners should also be happy to know that Final Fight controls better on Sony's system simply because of its button layout. Against some of the harder enemies, this can actually lead to some enjoyable fights, especially against some of the pit arena opponents. When taking down enemies, bigger combos result in more tension (the blue bar under your health) which you can use to power up attacks. Kyle has some effective dodge moves, a cool counter-attack system and a nice variety of punches and kicks. Final Fight is still a beat-em-up at its core, and the fighting can actually be entertaining. Given that you drop your fire extinguisher when you're knocked over, the constant stream of spawning enemies, and the strict time limit, this sequence pretty much required Guy to get my back at all times. In one attempt, he got stuck standing in a fire, and in others he got distracted by fighting enemies 20 feet away from me when I was trying to douse flames. I once had to put one fire out by shooting foam 90 degrees away from it. Never mind that the time limit is way too short, the greater problem is that some of the fires don't go out when you blast them with an extinguisher. I'm speaking specifically of one stage where Guy and Kyle are escaping a house before it explodes. Building on that criticism, some of the sequences that add extra gameplay devices beyond the actual fighting totally don't work. If these types of mini-games were confined to the realm of optional side quests, it wouldn't have been as much of a problem. The first time I completed it to open a hotel's back door, my reaction was, "Wow! That was one of the most annoying mini-games I've ever played." Then the same puzzle popped up several times later. There are a few more sequences requiring you to manipulate a nine-button pad to eventually make the whole thing light up after three presses. Sure it's different than what you might expect, but fun? Well, the GLOW-ed out rats are kind of funny, but it's far from fun to play. For instance, there are several moments in the game where you'll have to squish rats and cockroaches underfoot while silly music plays. While the option for these kinds of diversions is welcome, it becomes a problem when they're made necessary to progress through the story. By talking to NPCs with bubbles over their heads, you'll be able to play 3-Card Monte, darts, a card-flipping memory game as well as various other quirky tasks. Between each story mission you're usually given the ability to run around and complete various sidequests for cash. First off, what kind of name is Metro City? That's like calling a smaller residential area Town Ville. Instead of progressing strictly stage-by-stage, Final Fight's setting of Metro City is broken into Four districts: Little Italy, Japantown, the Pier District and Kyle's Hood. On the way you meet up with Haggar, Guy, several recurring bosses like the Stiff, who appears in normal and GLOW-ed out forms (lightning bolts included), a porn store owner named Weasel and the knife-wielding Dino. As Kyle, you play through the game in search of Cody, who eventually got mixed up with a deadly drug known as GlycoLauric Octanol, or just plain GLOW. Cody, along with Haggar and Guy, were all playable characters in the first Final Fight, and all make appearances here. Here's the setup: you're Kyle, Cody's brother.














Final fight streetwise security code hotel